Trap BPM: 130–150
Trap sits at 130–150 BPM in a DJ set, and most tracks land right around 140 BPM. Often felt at half-time (~70). Below: the tempo lane on the interactive chart, every genre within mixing reach, and how far you can stretch it.
- Range
- 130–150
- Sweet spot
- 140
- Family
- Hip-Hop / Urban
The chart opens at Trap's sweet spot — every highlighted genre shares that tempo. Drag the marker to explore the rest of the lanes.
6 genres sit here
At 140 BPM you can reach for Techno (peak time), Trance, Psytrance, Breakbeat, Dubstep and Trap — all sitting in the same tempo lane, so they beat-match cleanly.
SetFlow reads the BPM of every track in your library and builds a running order that climbs through these tempo lanes in key — no manual sorting.
Build my set free →What Mixes With Trap?
These genres share part of Trap's 130–150 BPM lane, so they beat-match without touching the pitch fader:
- Progressive House (124–132 BPM, typically 128)
- Big Room & Electro House (126–132 BPM, typically 128)
- Techno (132–145 BPM, typically 138)
- Hard Techno (145–160 BPM, typically 150)
- Progressive Trance (128–134 BPM, typically 132)
- Trance (132–140 BPM, typically 138)
- Psytrance (140–150 BPM, typically 145)
- UK Garage (128–135 BPM, typically 132)
- Breakbeat (125–140 BPM, typically 132)
- Dubstep (138–142 BPM, typically 140)
- Pop (100–130 BPM, typically 118)
- Hardstyle (150–160 BPM, typically 155)
Within pitch-stretch reach (~8%)
These lanes don't overlap Trap's, but the gap closes with a pitch move of up to ~8% — hard, but workable with key-locked pitch: Nu-Disco & Disco, Deep House, House, Tech House, Future House, Melodic House & Techno, Minimal & Deep Tech, Jungle.
Half-time / double-time partners
Trap's pulse lines up with these lanes at half or double the displayed BPM — the kicks lock even though the numbers differ: R&B, Downtempo & Lo-Fi. Drop the new track on a breakdown and let the half/double feel carry the switch.
Matching tempo is only half the mix — two tracks at 140 BPM can still clash if their keys fight. Check the interactive Camelot wheel for the key side, and see the full picture in the BPM-by-genre chart. Planning a set at this tempo? The set length calculator tells you how many tracks you'll need.
Frequently Asked Questions
What BPM is Trap?
Trap sits at 130–150 BPM in a DJ set, with most tracks around 140 BPM. Often felt at half-time (~70). Producers occasionally push outside that window, but 130–150 is the range you'll actually meet at a gig.
What genres mix with Trap?
Progressive House, Big Room & Electro House, Techno, Hard Techno, Progressive Trance, Trance, Psytrance, UK Garage, Breakbeat, Dubstep, Pop and Hardstyle all share part of Trap's 130–150 BPM lane, so they beat-match without touching the pitch. With a pitch adjustment of up to ~8% you can also reach Nu-Disco & Disco, Deep House, House, Tech House, Future House, Melodic House & Techno, Minimal & Deep Tech and Jungle. Tempo is only half the equation — check the keys too.
Can I play Trap faster or slower?
Yes, within limits. A pitch move of ~2% is inaudible, ~4% is comfortable, and ~8% is the practical ceiling before tracks start to sound stretched — that gives Trap a workable window of roughly 120–162 BPM. Key-locked pitch (master tempo) keeps the musical key stable while you do it.
Does the half-time / double-time trick work with Trap?
Yes — Trap's pulse at 140 BPM lines up with R&B and Downtempo & Lo-Fi played at half or double time. The kick patterns lock together even though the displayed BPMs differ, which makes it one of the cleanest ways to jump tempo lanes mid-set.
Set the tempo, skip the maths
SetFlow reads the BPM and key of every track in your Rekordbox, Traktor or Serato library and builds a running order that climbs the lanes cleanly.
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